Week 6 vlog updates

This week we had self study and preparation for our projects. After watching the touch designer tutorial I feel so much better about the upcoming challenge of creating our first project. It's cool because as a class we are all figuring it out together. 

 

Key elements include the timeline, palette, pane bar, and address bar, with emphasis on network hierarchy and data paths


  • Timeline: Understanding time-based elements.
  • Palette: Access to various operators.
  • Pane Bar: Organizing workspace layout.
  • Address Bar: Navigating within the software.
  • Node Hierarchy: Emphasis on understanding the hierarchical structure of nodes and their network paths.

Operator Families: Introduction to TOPs, CHOPs, SOPs, DATs, and MATs, with practical assignments to reinforce learning

  • TOPs Deep Dive: Focus on pixel data manipulation with operators like constant and circle, essential for visual creation.
  • CHOPs and SOPs: Explanation of channel animation and 3D geometry creation, showcasing the interplay between different operators.
  • DATs, MATs, and COMPs: Brief overview of data handling, material properties, and creating reusable networks in TouchDesigner.
  • Advanced Techniques: Techniques like instancing and audio-driven visuals, ending with viewer engagement strategies 


  • Instancing: Techniques to create multiple objects efficiently for enhanced performance.
  • Audio Integration: How to extract data from audio signals to drive visual parameters.
  • Python Scripting: Using Python for better control and automation in projects.
  • COMPs (Component Operators): Demonstration of creating custom components and organizing networks.
  • The instructor explains customizing components to include external parameters for tailored control.



Preparation for the project. 



Message from Rob to get started.


  1. PS I remember the trouble I had with the Kinect.. apparently it needs a USB 3.0 port that is compatible - because so much data is being streamed through the port, not every USB port will work. Often people recommend purchasing a separate USB 3.0 card for the computer, which isn't possible with your laptop, obviously, and not possible with our lab computers. It's worth trying to see if it will work at the iHub with their computers. This is all Windows-only BTW and the Microsoft Kinect SDK has to be installed. You won't be able to get it installed in our lab but I bet the folks at the iHub would be willing to install it on one of their computers to help get the Kinect working. Get in there and talk to Ren to get the Kinect and also to find out who the person is there that has worked with them before.


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