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Showing posts from February, 2025

2/22/25 blog update

 This weeks focus was to change up the technological aspect of my project since the Xbox connect wasn't practical. We came to the consensus that it will be more practical to use the SR04 ultrasonic sensor to track the persons proximity. I also noted that my project needs a stronger conceptual story.  Ideas: Integrate audio feedback that responds to movements. For example, footsteps could trigger soft ambient sounds, or specific gestures could create musical notes.  As participants step into the dark room, the projectors remain inactive until they move. The ambient sound creates a sense of anticipation. As participants dance or move, the light changes color, intensity, and shape based on their speed and gestures, creating a responsive interaction. Gestures could create distinct visual effects (e.g., raising arms might trigger a burst of light or a color change) Sounds respond to movements, encouraging participants to explore how they can affect both light and sound with th...

Week 6 vlog updates

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This week we had self study and preparation for our projects. After watching the touch designer tutorial I feel so much better about the upcoming challenge of creating our first project. It's cool because as a class we are all figuring it out together.    Key elements include the timeline, palette, pane bar, and address bar, with emphasis on network hierarchy and data paths Timeline : Understanding time-based elements. Palette : Access to various operators. Pane Bar : Organizing workspace layout. Address Bar : Navigating within the software. Node Hierarchy : Emphasis on understanding the hierarchical structure of nodes and their network paths. Operator Families : Introduction to TOPs, CHOPs, SOPs, DATs, and MATs, with practical assignments to reinforce learning TOPs Deep Dive : Focus on pixel data manipulation with operators like constant  and circle , essential for visual creation. CHOPs and SOPs : Explanation of channel animation and 3D geometry creation, showcasing the...

Week 5 blog updates

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Lilly Moore 2/6/25 Rob Duarte  ART 4925 Week 5 blog updates            This week we went over using Arduino and touch designer. Tuesday we used our toolkit, Arduino and touch designer to use the potentiometer. Our input was turning the nozzle and out was getting different coordinates in the touch designer software. Then we were sent home to complete the Touch Designer tutorial. This was quite easy and straight forward.      Thursday we are starting to think more about our project. Throughout my research I discovered that it is not saying it is necessary to have the xbox connect motion detector to complete this project. It says that a webcam would work, my only concern, and Rob agreed is that there wont be enough light in the room to detect the figure, only when the projector is some-what shining on. I think it is worth a shot trying to see if it would work so I wouldn't have to go check out the piece of equipment. If not I will...

Week 4 labs 2-5

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  Lilly Moore 2/2/25 Rob Duarte  This section was some research I did to continue moving forward with my first project.  Some advice from rob was to check out an xbox motion detecter from school. I will have to do more research as I am not sure how that would work.  Would it be possible to have a coding and electronic project where a person is in front of a camera and a projector facing the figure following them with light ChatGPT said: Chat Yes, that's definitely possible! You’d need a setup involving: Camera for Tracking  – A webcam, depth camera (like Kinect or Intel RealSense), or an infrared sensor (like OpenCV with a regular camera). Computer with Tracking Software  – You could use  OpenCV  (Python or C++) for motion tracking or  PoseNet (JavaScript with TensorFlow.js) for body tracking. Projector for Light Projection  – A standard projector connected to a computer, which dynamically adjusts based on the person's position. Processi...